So the V-RAM needs aren't what they were on the PS2, they're significantly more because of the emulation process. It always seems to be either sound or video rate that suffers,Įdit: Your comment about the V-RAM nessecary is partially true, keep in mind that the rule of thumb with emulation is that the emulationg processor needs to be almost 8x the capacity of the original as you have to completley rebuild and reinterpret the native processors instruction set and translate those to roughly equivalant instructions on the newer CPU. I tried running my copy of ZOE2 on PCSX2 and it was one of the few games I just couldn't quite tweak to work reliably. The speed is good considering the slowdown PCSX2 usually experiences with particle effect heavy games, but the sound emulation is suffering pretty badly.have you tried desyching the sound emulation? It can cause some slight issues during cutscenes but it would probbably get rid of the lag you experience with audio-effects, that or try a different method for calculating the max FPS (ie manual based on game region or an alt-FPS calculator like ePSXe has). Are you running this through a DX10/11 plugin? Also what revision of PCSX2 is this?
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